Expand description
Structures for local dispatching of requests, primarily for testing.
This module allows for simple request dispatching against a local, non-networked instance of Rocket. The primary use of this module is to unit and integration test Rocket applications by crafting requests, dispatching them, and verifying the response.
§Async. vs. Blocking
This module contains two variants, in its two submodules, of the same local
API: asynchronous, and blocking. As their names imply, the
asynchronous API is async, returning a Future for operations that
would otherwise block, while blocking blocks for the same operations.
Unless your request handling requires concurrency to make progress, or
you’re making use of a Client in an environment that necessitates or would
benefit from concurrency, you should use the blocking set of APIs due
their ease-of-use. If your request handling does require concurrency to
make progress, for instance by having one handler await a response
generated from a request to another handler, use the asynchronous set of
APIs.
Both APIs include a Client structure that is used to create LocalRequest
structures that can be dispatched against a given Rocket
instance to yield a LocalResponse structure. The APIs are identical except
in that the asynchronous APIs return Futures for otherwise blocking
operations.
§Unit/Integration Testing
This module is primarily intended to be used to test a Rocket application by
constructing requests via Client, dispatching them, and validating the
resulting response. As a complete example, consider the following “Hello,
world!” application, with testing.
#[macro_use] extern crate rocket;
#[get("/")]
fn hello() -> &'static str {
"Hello, world!"
}
#[launch]
fn rocket() -> _ {
rocket::build().mount("/", routes![hello])
}
#[cfg(test)]
mod test {
// Using the preferred `blocking` API.
#[test]
fn test_hello_world_blocking() {
use rocket::local::blocking::Client;
// Construct a client to use for dispatching requests.
let client = Client::tracked(super::rocket())
.expect("valid `Rocket`");
// Dispatch a request to 'GET /' and validate the response.
let response = client.get("/").dispatch();
assert_eq!(response.into_string().unwrap(), "Hello, world!");
}
// Using the `asynchronous` API.
#[rocket::async_test]
async fn test_hello_world_async() {
use rocket::local::asynchronous::Client;
// Construct a client to use for dispatching requests.
let client = Client::tracked(super::rocket()).await
.expect("valid `Rocket`");
// Dispatch a request to 'GET /' and validate the response.
let response = client.get("/").dispatch().await;
assert_eq!(response.into_string().await.unwrap(), "Hello, world!");
}
}For more details on testing, see the testing guide.
§Client
A Client, either blocking::Client or asynchronous::Client,
referred to as simply Client and async Client, respectively,
constructs requests for local dispatching.
Usage
A Client is constructed via the tracked() (async tracked()) or
untracked() (async untracked()) methods from an already
constructed Rocket instance. Once a value of Client has been
constructed, get(), put(), post(), and so on (async get(),
async put(), async post()) can be called to create a
LocalRequest (async LocalRequest) for dispatching.
Cookie Tracking
A Client constructed using tracked() propagates cookie changes made by
responses to previously dispatched requests. In other words, if a previously
dispatched request resulted in a response that adds a cookie, any future
requests will contain that cookie. Similarly, cookies removed by a response
won’t be propagated further.
This is typically the desired mode of operation for a Client as it removes
the burden of manually tracking cookies. Under some circumstances, however,
disabling this tracking may be desired. In these cases, use the
untracked() constructor to create a Client that will not track
cookies.
Example
For a usage example, see Client or async Client.
§LocalRequest
A LocalRequest (async LocalRequest) is constructed via a Client.
Once obtained, headers, cookies, including private cookies, the remote IP
address, and the request body can all be set via methods on the
LocalRequest structure.
Dispatching
A LocalRequest is dispatched by calling dispatch() (async
dispatch()). The LocalRequest is consumed and a LocalResponse
(async LocalResponse) is returned.
Note that LocalRequest implements Clone. As such, if the same request
needs to be dispatched multiple times, the request can first be cloned and
then dispatched: request.clone().dispatch().
Example
For a usage example, see LocalRequest or async LocalRequest.
§LocalResponse
The result of dispatch()ing a LocalRequest is a LocalResponse
(async LocalResponse). A LocalResponse can be queried for response
metadata, including the HTTP status, headers, and cookies, via its getter
methods. Additionally, the body of the response can be read into a string
(into_string() or async into_string()) or a vector
(into_bytes() or async into_bytes()).
The response body must also be read directly using standard I/O mechanisms:
the blocking LocalResponse implements Read while the async
LocalResponse implements AsyncRead.
For a usage example, see LocalResponse or async LocalResponse.
Modules§
- asynchronous
- Asynchronous local dispatching of requests.
- blocking
- Blocking local dispatching of requests.