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The Box<T>
type for heap allocation.
Box<T>
, casually referred to as a ‘box’, provides the simplest form of
heap allocation in Rust. Boxes provide ownership for this allocation, and
drop their contents when they go out of scope. Boxes also ensure that they
never allocate more than isize::MAX
bytes.
§Examples
Move a value from the stack to the heap by creating a Box
:
let val: u8 = 5;
let boxed: Box<u8> = Box::new(val);
Move a value from a Box
back to the stack by dereferencing:
let boxed: Box<u8> = Box::new(5);
let val: u8 = *boxed;
Creating a recursive data structure:
#[allow(dead_code)]
#[derive(Debug)]
enum List<T> {
Cons(T, Box<List<T>>),
Nil,
}
let list: List<i32> = List::Cons(1, Box::new(List::Cons(2, Box::new(List::Nil))));
println!("{list:?}");
This will print Cons(1, Cons(2, Nil))
.
Recursive structures must be boxed, because if the definition of Cons
looked like this:
Cons(T, List<T>),
It wouldn’t work. This is because the size of a List
depends on how many
elements are in the list, and so we don’t know how much memory to allocate
for a Cons
. By introducing a Box<T>
, which has a defined size, we know how
big Cons
needs to be.
§Memory layout
For non-zero-sized values, a Box
will use the Global
allocator for its allocation. It is
valid to convert both ways between a Box
and a raw pointer allocated with the Global
allocator, given that the Layout
used with the allocator is correct for the type and the raw
pointer points to a valid value of the right type. More precisely, a value: *mut T
that has
been allocated with the Global
allocator with Layout::for_value(&*value)
may be converted
into a box using Box::<T>::from_raw(value)
. Conversely, the memory backing a value: *mut T
obtained from Box::<T>::into_raw
may be deallocated using the Global
allocator with
Layout::for_value(&*value)
.
For zero-sized values, the Box
pointer has to be non-null and sufficiently aligned. The
recommended way to build a Box to a ZST if Box::new
cannot be used is to use
ptr::NonNull::dangling
.
On top of these basic layout requirements, a Box<T>
must point to a valid value of T
.
So long as T: Sized
, a Box<T>
is guaranteed to be represented
as a single pointer and is also ABI-compatible with C pointers
(i.e. the C type T*
). This means that if you have extern “C”
Rust functions that will be called from C, you can define those
Rust functions using Box<T>
types, and use T*
as corresponding
type on the C side. As an example, consider this C header which
declares functions that create and destroy some kind of Foo
value:
/* C header */
/* Returns ownership to the caller */
struct Foo* foo_new(void);
/* Takes ownership from the caller; no-op when invoked with null */
void foo_delete(struct Foo*);
These two functions might be implemented in Rust as follows. Here, the
struct Foo*
type from C is translated to Box<Foo>
, which captures
the ownership constraints. Note also that the nullable argument to
foo_delete
is represented in Rust as Option<Box<Foo>>
, since Box<Foo>
cannot be null.
#[repr(C)]
pub struct Foo;
#[no_mangle]
pub extern "C" fn foo_new() -> Box<Foo> {
Box::new(Foo)
}
#[no_mangle]
pub extern "C" fn foo_delete(_: Option<Box<Foo>>) {}
Even though Box<T>
has the same representation and C ABI as a C pointer,
this does not mean that you can convert an arbitrary T*
into a Box<T>
and expect things to work. Box<T>
values will always be fully aligned,
non-null pointers. Moreover, the destructor for Box<T>
will attempt to
free the value with the global allocator. In general, the best practice
is to only use Box<T>
for pointers that originated from the global
allocator.
Important. At least at present, you should avoid using
Box<T>
types for functions that are defined in C but invoked
from Rust. In those cases, you should directly mirror the C types
as closely as possible. Using types like Box<T>
where the C
definition is just using T*
can lead to undefined behavior, as
described in rust-lang/unsafe-code-guidelines#198.
§Considerations for unsafe code
Warning: This section is not normative and is subject to change, possibly being relaxed in the future! It is a simplified summary of the rules currently implemented in the compiler.
The aliasing rules for Box<T>
are the same as for &mut T
. Box<T>
asserts uniqueness over its content. Using raw pointers derived from a box
after that box has been mutated through, moved or borrowed as &mut T
is not allowed. For more guidance on working with box from unsafe code, see
rust-lang/unsafe-code-guidelines#326.
§Editions
A special case exists for the implementation of IntoIterator
for arrays on the Rust 2021
edition, as documented here. Unfortunately, it was later found that a similar
workaround should be added for boxed slices, and this was applied in the 2024 edition.
Specifically, IntoIterator
is implemented for Box<[T]>
on all editions, but specific calls
to into_iter()
for boxed slices will defer to the slice implementation on editions before
2024:
// Rust 2015, 2018, and 2021:
let boxed_slice: Box<[i32]> = vec![0; 3].into_boxed_slice();
// This creates a slice iterator, producing references to each value.
for item in boxed_slice.into_iter().enumerate() {
let (i, x): (usize, &i32) = item;
println!("boxed_slice[{i}] = {x}");
}
// The `boxed_slice_into_iter` lint suggests this change for future compatibility:
for item in boxed_slice.iter().enumerate() {
let (i, x): (usize, &i32) = item;
println!("boxed_slice[{i}] = {x}");
}
// You can explicitly iterate a boxed slice by value using `IntoIterator::into_iter`
for item in IntoIterator::into_iter(boxed_slice).enumerate() {
let (i, x): (usize, i32) = item;
println!("boxed_slice[{i}] = {x}");
}
Similar to the array implementation, this may be modified in the future to remove this override, and it’s best to avoid relying on this edition-dependent behavior if you wish to preserve compatibility with future versions of the compiler.
Structs§
- A pointer type that uniquely owns a heap allocation of type
T
. - ThinBox
Experimental ThinBox.