rocket_dyn_templates::minijinja

Struct Expression

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pub struct Expression<'env, 'source> { /* private fields */ }
Expand description

A handle to a compiled expression.

An expression is created via the compile_expression method. It provides a method to evaluate the expression and return the result as value object. This for instance can be used to evaluate simple expressions from user provided input to implement features such as dynamic filtering.

This is usually best paired with context to pass a single value to it.

§Example

let env = Environment::new();
let expr = env.compile_expression("number > 10 and number < 20").unwrap();
let rv = expr.eval(context!(number => 15)).unwrap();
assert!(rv.is_true());

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impl<'env, 'source> Expression<'env, 'source>

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pub fn eval<S>(&self, ctx: S) -> Result<Value, Error>
where S: Serialize,

Evaluates the expression with some context.

The result of the expression is returned as Value.

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pub fn undeclared_variables(&self, nested: bool) -> HashSet<String>

Returns a set of all undeclared variables in the expression.

This works the same as Template::undeclared_variables.

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impl<'env, 'source> Debug for Expression<'env, 'source>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'env, 'source> Freeze for Expression<'env, 'source>

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impl<'env, 'source> !RefUnwindSafe for Expression<'env, 'source>

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impl<'env, 'source> Send for Expression<'env, 'source>

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impl<'env, 'source> Sync for Expression<'env, 'source>

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impl<'env, 'source> Unpin for Expression<'env, 'source>

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impl<'env, 'source> !UnwindSafe for Expression<'env, 'source>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsAny for T
where T: Any,

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fn as_any_ref(&self) -> &(dyn Any + 'static)

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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

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impl<'a, T, E> AsTaggedExplicit<'a, E> for T
where T: 'a,

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fn explicit(self, class: Class, tag: u32) -> TaggedParser<'a, Explicit, Self, E>

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impl<'a, T, E> AsTaggedImplicit<'a, E> for T
where T: 'a,

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fn implicit( self, class: Class, constructed: bool, tag: u32, ) -> TaggedParser<'a, Implicit, Self, E>

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Paint for T
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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

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Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
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fn primary(&self) -> Painted<&T>

Returns self with the fg() set to Color::Primary.

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fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to Color::Fixed.

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fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to Color::Rgb.

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Returns self with the fg() set to Color::Black.

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Returns self with the fg() set to Color::Red.

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Returns self with the fg() set to Color::Green.

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Returns self with the fg() set to Color::Yellow.

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Returns self with the fg() set to Color::Blue.

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Returns self with the fg() set to Color::Magenta.

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Returns self with the fg() set to Color::Cyan.

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Returns self with the fg() set to Color::White.

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Returns self with the fg() set to Color::BrightBlack.

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println!("{}", value.bright_black());
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Returns self with the fg() set to Color::BrightRed.

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fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightGreen.

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println!("{}", value.bright_green());
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fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightYellow.

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fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightBlue.

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fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightMagenta.

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Returns self with the fg() set to Color::BrightCyan.

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Returns self with the fg() set to Color::BrightWhite.

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fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

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Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
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fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to Color::Primary.

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Returns self with the bg() set to Color::Fixed.

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fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to Color::Rgb.

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fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to Color::Black.

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println!("{}", value.on_black());
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fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to Color::Red.

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println!("{}", value.on_red());
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fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to Color::Green.

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println!("{}", value.on_green());
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fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to Color::Yellow.

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fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to Color::Blue.

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println!("{}", value.on_blue());
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fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to Color::Magenta.

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println!("{}", value.on_magenta());
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fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to Color::Cyan.

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println!("{}", value.on_cyan());
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fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to Color::White.

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println!("{}", value.on_white());
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fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightBlack.

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fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightRed.

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fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightGreen.

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fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightYellow.

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fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightBlue.

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fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightMagenta.

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fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightCyan.

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println!("{}", value.on_bright_cyan());
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fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightWhite.

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fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
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Returns self with the attr() set to Attribute::Bold.

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println!("{}", value.bold());
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fn dim(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Dim.

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println!("{}", value.dim());
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fn italic(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Italic.

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println!("{}", value.italic());
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Returns self with the attr() set to Attribute::Underline.

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Returns self with the attr() set to Attribute::Blink.

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Returns self with the attr() set to Attribute::RapidBlink.

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println!("{}", value.rapid_blink());
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Returns self with the attr() set to Attribute::Invert.

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Returns self with the attr() set to Attribute::Conceal.

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Returns self with the attr() set to Attribute::Strike.

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Enables the yansi Quirk value.

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Returns self with the quirk() set to Quirk::Mask.

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Returns self with the quirk() set to Quirk::Wrap.

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Returns self with the quirk() set to Quirk::Linger.

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👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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Returns self with the quirk() set to Quirk::Resetting.

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Returns self with the quirk() set to Quirk::Bright.

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Returns self with the quirk() set to Quirk::OnBright.

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Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

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Enable styling painted only when both stdout and stderr are TTYs:

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Create a new Painted with a default Style. Read more
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where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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type Output = T

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