Struct rocket_dyn_templates::tera::Tera

source ·
pub struct Tera { /* private fields */ }
Expand description

Main point of interaction in this library.

The Tera struct is the primary interface for working with the Tera template engine. It contains parsed templates, registered filters (which can filter data), functions, and testers. It also contains some configuration options, such as a list of suffixes for files that have autoescaping turned on.

It is responsible for:

  • Loading and managing templates from files or strings
  • Parsing templates and checking for syntax errors
  • Maintaining a cache of compiled templates for efficient rendering
  • Providing an interface for rendering templates with given contexts
  • Managing template inheritance and includes
  • Handling custom filters and functions
  • Overriding settings, such as autoescape rules

§Example

Basic usage:

use tera::Tera;

// Create a new Tera instance and add a template from a string
let mut tera = Tera::new("templates/**/*").unwrap();
tera.add_raw_template("hello", "Hello, {{ name }}!").unwrap();

// Prepare the context with some data
let mut context = tera::Context::new();
context.insert("name", "World");

// Render the template with the given context
let rendered = tera.render("hello", &context).unwrap();
assert_eq!(rendered, "Hello, World!");

Implementations§

source§

impl Tera

source

pub fn new(dir: &str) -> Result<Tera, Error>

Create a new instance of Tera, containing all the parsed templates found in the dir glob.

A glob is a pattern for matching multiple file paths, employing special characters such as the single asterisk (*) to match any sequence of characters within a single directory level, and the double asterisk (**) to match any sequence of characters across multiple directory levels, thereby providing a flexible and concise way to select files based on their names, extensions, or hierarchical relationships. For example, the glob pattern templates/*.html will match all files with the .html extension located directly inside the templates folder, while the glob pattern templates/**/*.html will match all files with the .html extension directly inside or in a subdirectory of templates.

In order to create an empty Tera instance, you can use the Default implementation.

§Examples

Basic usage:

let tera = Tera::new("examples/basic/templates/**/*").unwrap();
source

pub fn parse(dir: &str) -> Result<Tera, Error>

Create a new instance of Tera, containing all the parsed templates found in the dir glob.

The difference to Tera::new is that it won’t build the inheritance chains automatically, so you are free to modify the templates if you need to.

§Inheritance Chains

You will not get a working Tera instance using this method. You will need to call build_inheritance_chains() to make it usable.

§Examples

Basic usage:

let mut tera = Tera::parse("examples/basic/templates/**/*").unwrap();

// do not forget to build the inheritance chains
tera.build_inheritance_chains().unwrap();
source

pub fn build_inheritance_chains(&mut self) -> Result<(), Error>

Build inheritance chains for loaded templates.

We need to know the hierarchy of templates to be able to render multiple extends level. This happens at compile-time to avoid checking it every time we want to render a template. This also checks for soundness issues in the inheritance chains, such as missing template or circular extends. It also builds the block inheritance chain and detects when super() is called in a place where it can’t possibly work

You generally don’t need to call that yourself, unless you used Tera::parse().

source

pub fn check_macro_files(&self) -> Result<(), Error>

We keep track of macro files loaded in each Template so we can know whether one or them is missing and error accordingly before the user tries to render a template.

As with build_inheritance_chains(), you don’t usually need to call that yourself.

source

pub fn render( &self, template_name: &str, context: &Context, ) -> Result<String, Error>

Renders a Tera template given a Context.

§Examples

Basic usage:

// Create new tera instance with sample template
let mut tera = Tera::default();
tera.add_raw_template("info", "My age is {{ age }}.");

// Create new context
let mut context = Context::new();
context.insert("age", &18);

// Render template using the context
let output = tera.render("info", &context).unwrap();
assert_eq!(output, "My age is 18.");

To render a template with an empty context, simply pass an empty Context object.

// Create new tera instance with demo template
let mut tera = Tera::default();
tera.add_raw_template("hello.html", "<h1>Hello</h1>");

// Render a template with an empty context
let output = tera.render("hello.html", &Context::new()).unwrap();
assert_eq!(output, "<h1>Hello</h1>");
source

pub fn render_to( &self, template_name: &str, context: &Context, write: impl Write, ) -> Result<(), Error>

Renders a Tera template given a Context to something that implements Write.

The only difference from render() is that this version doesn’t convert buffer to a String, allowing to render directly to anything that implements Write. For example, this could be used to write directly to a File.

Any I/O error will be reported in the result.

§Examples

Rendering into a Vec<u8>:

let mut tera = Tera::default();
tera.add_raw_template("index.html", "<p>{{ name }}</p>");

// Rendering a template to an internal buffer
let mut buffer = Vec::new();
let mut context = Context::new();
context.insert("name", "John Wick");
tera.render_to("index.html", &context, &mut buffer).unwrap();
assert_eq!(buffer, b"<p>John Wick</p>");
source

pub fn render_str( &mut self, input: &str, context: &Context, ) -> Result<String, Error>

Renders a one off template (for example a template coming from a user input) given a Context and an instance of Tera. This allows you to render templates using custom filters or functions.

Any errors will mention the __tera_one_off template: this is the name given to the template by Tera.

let mut context = Context::new();
context.insert("greeting", &"Hello");
let string = tera.render_str("{{ greeting }} World!", &context)?;
assert_eq!(string, "Hello World!");
source

pub fn one_off( input: &str, context: &Context, autoescape: bool, ) -> Result<String, Error>

Renders a one off template (for example a template coming from a user input) given a Context

This creates a separate instance of Tera with no possibilities of adding custom filters or testers, parses the template and render it immediately. Any errors will mention the __tera_one_off template: this is the name given to the template by Tera

let mut context = Context::new();
context.insert("greeting", &"hello");
Tera::one_off("{{ greeting }} world", &context, true);
source

pub fn get_template_names(&self) -> impl Iterator<Item = &str>

Returns an iterator over the names of all registered templates in an unspecified order.

§Example
use tera::Tera;

let mut tera = Tera::default();
tera.add_raw_template("foo", "{{ hello }}");
tera.add_raw_template("another-one.html", "contents go here");

let names: Vec<_> = tera.get_template_names().collect();
assert_eq!(names.len(), 2);
assert!(names.contains(&"foo"));
assert!(names.contains(&"another-one.html"));
source

pub fn add_raw_template( &mut self, name: &str, content: &str, ) -> Result<(), Error>

Add a single template to the Tera instance.

This will error if the inheritance chain can’t be built, such as adding a child template without the parent one.

§Bulk loading

If you want to add several templates, use add_raw_templates().

§Examples

Basic usage:

let mut tera = Tera::default();
tera.add_raw_template("new.html", "Blabla").unwrap();
source

pub fn add_raw_templates<I, N, C>(&mut self, templates: I) -> Result<(), Error>
where I: IntoIterator<Item = (N, C)>, N: AsRef<str>, C: AsRef<str>,

Add all the templates given to the Tera instance

This will error if the inheritance chain can’t be built, such as adding a child template without the parent one.

tera.add_raw_templates(vec![
    ("new.html", "blabla"),
    ("new2.html", "hello"),
]);
source

pub fn add_template_file<P>( &mut self, path: P, name: Option<&str>, ) -> Result<(), Error>
where P: AsRef<Path>,

Add a single template from a path to the Tera instance. The default name for the template is the path given, but this can be renamed with the name parameter

This will error if the inheritance chain can’t be built, such as adding a child template without the parent one. If you want to add several file, use Tera::add_template_files

let mut tera = Tera::default();
// Rename template with custom name
tera.add_template_file("examples/basic/templates/macros.html", Some("macros.html")).unwrap();
// Use path as name
tera.add_template_file("examples/basic/templates/base.html", None).unwrap();
source

pub fn add_template_files<I, P, N>(&mut self, files: I) -> Result<(), Error>
where I: IntoIterator<Item = (P, Option<N>)>, P: AsRef<Path>, N: AsRef<str>,

Add several templates from paths to the Tera instance.

The default name for the template is the path given, but this can be renamed with the second parameter of the tuple

This will error if the inheritance chain can’t be built, such as adding a child template without the parent one.

let mut tera = Tera::default();
tera.add_template_files(vec![
    ("./path/to/template.tera", None), // this template will have the value of path1 as name
    ("./path/to/other.tera", Some("hey")), // this template will have `hey` as name
]);
source

pub fn register_filter<F>(&mut self, name: &str, filter: F)
where F: Filter + 'static,

Register a filter with Tera.

If a filter with that name already exists, it will be overwritten

tera.register_filter("upper", string::upper);
source

pub fn register_tester<T>(&mut self, name: &str, tester: T)
where T: Test + 'static,

Register a tester with Tera.

If a tester with that name already exists, it will be overwritten

tera.register_tester("odd", testers::odd);
source

pub fn register_function<F>(&mut self, name: &str, function: F)
where F: Function + 'static,

Register a function with Tera.

This registers an arbitrary function to make it callable from within a template. If a function with that name already exists, it will be overwritten.

tera.register_function("range", range);
source

pub fn autoescape_on(&mut self, suffixes: Vec<&'static str>)

Select which suffix(es) to automatically do HTML escaping on.

By default, autoescaping is performed on .html, .htm and .xml template files. Only call this function if you wish to change the defaults.

§Examples

Basic usage:

let mut tera = Tera::default();
// escape only files ending with `.php.html`
tera.autoescape_on(vec![".php.html"]);
// disable autoescaping completely
tera.autoescape_on(vec![]);
source

pub fn set_escape_fn(&mut self, function: fn(_: &str) -> String)

Set user-defined function that is used to escape content.

Often times, arbitrary data needs to be injected into a template without allowing injection attacks. For this reason, typically escaping is performed on all input. By default, the escaping function will produce HTML escapes, but it can be overridden to produce escapes more appropriate to the language being used.

Inside templates, escaping can be turned off for specific content using the safe filter. For example, the string {{ data }} inside a template will escape data, while {{ data | safe }} will not.

§Examples

Basic usage:

// Create new Tera instance
let mut tera = Tera::default();

// Override escape function
tera.set_escape_fn(|input| {
    input.escape_default().collect()
});

// Create template and enable autoescape
tera.add_raw_template("hello.js", "const data = \"{{ content }}\";").unwrap();
tera.autoescape_on(vec!["js"]);

// Create context with some data
let mut context = Context::new();
context.insert("content", &"Hello\n\'world\"!");

// Render template
let result = tera.render("hello.js", &context).unwrap();
assert_eq!(result, r#"const data = "Hello\n\'world\"!";"#);
source

pub fn reset_escape_fn(&mut self)

Reset escape function to default escape_html().

source

pub fn full_reload(&mut self) -> Result<(), Error>

Re-parse all templates found in the glob given to Tera.

Use this when you are watching a directory and want to reload everything, for example when a file is added.

If you are adding templates without using a glob, we can’t know when a template is deleted, which would result in an error if we are trying to reload that file.

source

pub fn extend(&mut self, other: &Tera) -> Result<(), Error>

Extend this Tera instance with the templates, filters, testers and functions defined in another instance.

Use that method when you want to add a given Tera instance templates/filters/testers/functions to your own. If a template/filter/tester/function with the same name already exists in your instance, it will not be overwritten.

 // add all the templates from FRAMEWORK_TERA
 // except the ones that have an identical name to the ones in `my_tera`
 my_tera.extend(&FRAMEWORK_TERA);

Trait Implementations§

source§

impl Clone for Tera

source§

fn clone(&self) -> Tera

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Tera

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Default for Tera

source§

fn default() -> Tera

Returns the “default value” for a type. Read more

Auto Trait Implementations§

§

impl Freeze for Tera

§

impl !RefUnwindSafe for Tera

§

impl Send for Tera

§

impl Sync for Tera

§

impl Unpin for Tera

§

impl !UnwindSafe for Tera

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<'a, T> AsTaggedExplicit<'a> for T
where T: 'a,

source§

fn explicit(self, class: Class, tag: u32) -> TaggedParser<'a, Explicit, Self>

source§

impl<'a, T> AsTaggedImplicit<'a> for T
where T: 'a,

source§

fn implicit( self, class: Class, constructed: bool, tag: u32, ) -> TaggedParser<'a, Implicit, Self>

source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> CloneToUninit for T
where T: Clone,

source§

unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> IntoCollection<T> for T

§

fn into_collection<A>(self) -> SmallVec<A>
where A: Array<Item = T>,

Converts self into a collection.
§

fn mapped<U, F, A>(self, f: F) -> SmallVec<A>
where F: FnMut(T) -> U, A: Array<Item = U>,

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> Paint for T
where T: ?Sized,

source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to Color::Primary.

§Example
println!("{}", value.primary());
source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to Color::Fixed.

§Example
println!("{}", value.fixed(color));
source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to Color::Rgb.

§Example
println!("{}", value.rgb(r, g, b));
source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to Color::Black.

§Example
println!("{}", value.black());
source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to Color::Red.

§Example
println!("{}", value.red());
source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to Color::Green.

§Example
println!("{}", value.green());
source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to Color::Yellow.

§Example
println!("{}", value.yellow());
source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to Color::Blue.

§Example
println!("{}", value.blue());
source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to Color::Magenta.

§Example
println!("{}", value.magenta());
source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to Color::Cyan.

§Example
println!("{}", value.cyan());
source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to Color::White.

§Example
println!("{}", value.white());
source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightBlack.

§Example
println!("{}", value.bright_black());
source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightRed.

§Example
println!("{}", value.bright_red());
source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightGreen.

§Example
println!("{}", value.bright_green());
source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightYellow.

§Example
println!("{}", value.bright_yellow());
source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightBlue.

§Example
println!("{}", value.bright_blue());
source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightMagenta.

§Example
println!("{}", value.bright_magenta());
source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightCyan.

§Example
println!("{}", value.bright_cyan());
source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightWhite.

§Example
println!("{}", value.bright_white());
source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to Color::Primary.

§Example
println!("{}", value.on_primary());
source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to Color::Fixed.

§Example
println!("{}", value.on_fixed(color));
source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to Color::Rgb.

§Example
println!("{}", value.on_rgb(r, g, b));
source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to Color::Black.

§Example
println!("{}", value.on_black());
source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to Color::Red.

§Example
println!("{}", value.on_red());
source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to Color::Green.

§Example
println!("{}", value.on_green());
source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to Color::Yellow.

§Example
println!("{}", value.on_yellow());
source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to Color::Blue.

§Example
println!("{}", value.on_blue());
source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to Color::Magenta.

§Example
println!("{}", value.on_magenta());
source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to Color::Cyan.

§Example
println!("{}", value.on_cyan());
source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to Color::White.

§Example
println!("{}", value.on_white());
source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightBlack.

§Example
println!("{}", value.on_bright_black());
source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightRed.

§Example
println!("{}", value.on_bright_red());
source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightGreen.

§Example
println!("{}", value.on_bright_green());
source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightYellow.

§Example
println!("{}", value.on_bright_yellow());
source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightBlue.

§Example
println!("{}", value.on_bright_blue());
source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightMagenta.

§Example
println!("{}", value.on_bright_magenta());
source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightCyan.

§Example
println!("{}", value.on_bright_cyan());
source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightWhite.

§Example
println!("{}", value.on_bright_white());
source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Bold.

§Example
println!("{}", value.bold());
source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Dim.

§Example
println!("{}", value.dim());
source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Italic.

§Example
println!("{}", value.italic());
source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Underline.

§Example
println!("{}", value.underline());

Returns self with the attr() set to Attribute::Blink.

§Example
println!("{}", value.blink());

Returns self with the attr() set to Attribute::RapidBlink.

§Example
println!("{}", value.rapid_blink());
source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Invert.

§Example
println!("{}", value.invert());
source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Conceal.

§Example
println!("{}", value.conceal());
source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Strike.

§Example
println!("{}", value.strike());
source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::Mask.

§Example
println!("{}", value.mask());
source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::Wrap.

§Example
println!("{}", value.wrap());
source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::Linger.

§Example
println!("{}", value.linger());
source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to Quirk::Clear.

§Example
println!("{}", value.clear());
source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::Resetting.

§Example
println!("{}", value.resetting());
source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::Bright.

§Example
println!("{}", value.bright());
source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::OnBright.

§Example
println!("{}", value.on_bright());
source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
source§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

source§

type Output = T

Should always be Self
source§

impl<T> ToOwned for T
where T: Clone,

source§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

source§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

source§

fn vzip(self) -> V

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more