Struct State

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pub struct State<'template, 'env> { /* private fields */ }
Expand description

Provides access to the current execution state of the engine.

A read only reference is passed to filter functions and similar objects to allow limited interfacing with the engine. The state is useful to look up information about the engine in filter, test or global functions. It not only provides access to the template environment but also the context variables of the engine, the current auto escaping behavior as well as the auto escape flag.

In some testing scenarios or more advanced use cases you might need to get a State. The state is managed as part of the template execution but the initial state can be retrieved via Template::new_state. The most common way to get hold of the state however is via functions of filters.

Notes on lifetimes: the state object exposes some of the internal lifetimes through the type. You should always elide these lifetimes as there might be lifetimes added or removed between releases.

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impl<'template, 'env> State<'template, 'env>

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pub fn env(&self) -> &'env Environment<'env>

Returns a reference to the current environment.

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pub fn name(&self) -> &str

Returns the name of the current template.

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pub fn auto_escape(&self) -> AutoEscape

Returns the current value of the auto escape flag.

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pub fn undefined_behavior(&self) -> UndefinedBehavior

Returns the current undefined behavior.

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pub fn current_block(&self) -> Option<&str>

Returns the name of the innermost block.

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pub fn lookup(&self, name: &str) -> Option<Value>

Looks up a variable by name in the context.

§Note on Closures

Macros and call blocks analyze which variables are referenced and create closures for them. This means that unless a variable is defined as a global in the environment, was passed in the initial render context, or was referenced by a macro, this method won’t be able to find it.

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pub fn call_macro(&self, name: &str, args: &[Value]) -> Result<String, Error>

Looks up a global macro and calls it.

This looks up a value as lookup does and calls it with the passed args.

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pub fn render_block(&mut self, block: &str) -> Result<String, Error>

Renders a block with the given name into a string.

This method works like Template::render but it only renders a specific block in the template. The first argument is the name of the block.

This renders only the block hi in the template:

let tmpl = env.get_template("hello")?;
let rv = tmpl
    .eval_to_state(context!(name => "John"))?
    .render_block("hi")?;
println!("{}", rv);

Note that rendering a block is a stateful operation. If an error is returned the module has to be re-created as the internal state can end up corrupted. This also means you can only render blocks if you have a mutable reference to the state which is not possible from within filters or similar.

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pub fn render_block_to_write<W>( &mut self, block: &str, w: W, ) -> Result<(), Error>
where W: Write,

Renders a block with the given name into an io::Write.

For details see render_block.

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pub fn exports(&self) -> Vec<&str>

Returns a list of the names of all exports (top-level variables).

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pub fn known_variables(&self) -> Vec<Cow<'_, str>>

Returns a list of all known variables.

This list contains all variables that are currently known to the state. To retrieve the values you can use lookup. This will include all the globals of the environment. Note that if the context has been initialized with an object that lies about variables (eg: it does not correctly implement enumeration), the returned list might not be complete.

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pub fn get_template(&self, name: &str) -> Result<Template<'env, 'env>, Error>

Fetches a template by name with path joining.

This works like Environment::get_template with the difference that the lookup undergoes path joining. If the environment has a configured path joining callback, it will be invoked with the name of the current template as parent template.

For more information see Environment::set_path_join_callback.

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pub fn apply_filter(&self, filter: &str, args: &[Value]) -> Result<Value, Error>

Invokes a filter with some arguments.

let rv = state.apply_filter("upper", &["hello world".into()]).unwrap();
assert_eq!(rv.as_str(), Some("HELLO WORLD"));
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pub fn perform_test(&self, test: &str, args: &[Value]) -> Result<bool, Error>

Invokes a test function on a value.

let rv = state.perform_test("even", &[42i32.into()]).unwrap();
assert!(rv);
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pub fn format(&self, value: Value) -> Result<String, Error>

Formats a value to a string using the formatter on the environment.

let rv = state.format(Value::from(42)).unwrap();
assert_eq!(rv, "42");
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pub fn get_temp(&self, name: &str) -> Option<Value>

Looks up a temp and returns it.

Temps are similar to context values but the engine never looks them up on their own and they are not scoped. The lifetime of temps is limited to the rendering process of a template. Temps are useful so that filters and other things can temporary stash away state without having to resort to thread locals which are hard to manage. Unlike context variables, temps can also be modified during evaluation by filters and functions.

Temps are values but if you want to hold complex state you can store a custom object there.

§Example
use minijinja::{Value, State};

fn inc(state: &State) -> Value {
    let old = state
        .get_temp("my_counter")
        .unwrap_or_else(|| Value::from(0i64));
    let new = Value::from(i64::try_from(old).unwrap() + 1);
    state.set_temp("my_counter", new.clone());
    new
}
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pub fn set_temp(&self, name: &str, value: Value) -> Option<Value>

Inserts a temp and returns the old temp.

For more information see get_temp.

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pub fn get_or_set_temp_object<O, F>(&self, name: &str, f: F) -> Arc<O>
where O: Object + 'static, F: FnOnce() -> O,

Shortcut for registering an object as a temp.

If the value is already there, it’s returned as object, if it’s not there yet, the function is invoked to create it.

§Example
use std::sync::atomic::{AtomicUsize, Ordering};
use minijinja::{Value, State};
use minijinja::value::Object;

#[derive(Debug, Default)]
struct MyObject(AtomicUsize);

impl Object for MyObject {}

fn inc(state: &State) -> Value {
    let obj = state.get_or_set_temp_object("my_counter", MyObject::default);
    let old = obj.0.fetch_add(1, Ordering::AcqRel);
    Value::from(old + 1)
}
§Panics

This will panick if the value registered under that name is not the object expected.

Trait Implementations§

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impl<'a> ArgType<'a> for &State<'_, '_>

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type Output = &'a State<'a, 'a>

The output type of this argument.
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impl Debug for State<'_, '_>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'template, 'env> Freeze for State<'template, 'env>

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impl<'template, 'env> !RefUnwindSafe for State<'template, 'env>

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impl<'template, 'env> Send for State<'template, 'env>

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impl<'template, 'env> Sync for State<'template, 'env>

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impl<'template, 'env> Unpin for State<'template, 'env>

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impl<'template, 'env> !UnwindSafe for State<'template, 'env>

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