Struct rocket::response::stream::EventStream
source · pub struct EventStream<S> { /* private fields */ }
Expand description
A potentially infinite stream of Server-Sent Event
s (SSE).
An EventStream
can be constructed from any Stream
of items of type
Event
. The stream can be constructed directly via EventStream::from()
or through generator syntax via EventStream!
.
§Responder
EventStream
is a (potentially infinite) responder. The response
Content-Type
is set to EventStream
.
The body is unsized, and values are sent as
soon as they are yielded by the internal iterator.
§Heartbeat
A heartbeat comment is injected into the internal stream and sent at a fixed
interval. The comment is discarded by clients and serves only to keep the
connection alive; it does not interfere with application data. The interval
defaults to 30 seconds but can be adjusted with
EventStream::heartbeat()
.
§Examples
Use EventStream!
to yield an infinite series of “ping” SSE messages to
the client, one per second:
use rocket::response::stream::{Event, EventStream};
use rocket::tokio::time::{self, Duration};
#[get("/events")]
fn stream() -> EventStream![] {
EventStream! {
let mut interval = time::interval(Duration::from_secs(1));
loop {
yield Event::data("ping");
interval.tick().await;
}
}
}
Yield 9 events: 3 triplets of retry
, data
, and comment
events:
use rocket::response::stream::{Event, EventStream};
use rocket::tokio::time::Duration;
#[get("/events")]
fn events() -> EventStream![] {
EventStream! {
for i in 0..3 {
yield Event::retry(Duration::from_secs(10));
yield Event::data(format!("{}", i)).id("cat").event("bar");
yield Event::comment("silly boy");
}
}
}
The syntax of EventStream!
as an expression is identical to that of
stream!
. For how to gracefully
terminate an otherwise infinite stream, see graceful
shutdown.
§Borrowing
If an EventStream
contains a borrow, the extended type syntax
EventStream![Event + '_]
must be used:
use rocket::State;
use rocket::response::stream::{Event, EventStream};
#[get("/events")]
fn events(ctxt: &State<bool>) -> EventStream![Event + '_] {
EventStream! {
// By using `ctxt` in the stream, the borrow is moved into it. Thus,
// the stream object contains a borrow, prompting the '_ annotation.
if *ctxt.inner() {
yield Event::data("hi");
}
}
}
See stream#borrowing
for further
details on borrowing in streams.
§Pitfalls
Server-Sent Events are a rather simple mechanism, though there are some pitfalls to be aware of.
-
Buffering
Protocol restrictions complicate implementing an API that does not buffer. As such, if you are sending lots of data, consider sending the data via multiple data fields (with events to signal start and end). Alternatively, send one event which instructs the client to fetch the data from another endpoint which in-turn streams the data.
-
Raw SSE requires UTF-8 data
Only UTF-8 data can be sent via SSE. If you need to send arbitrary bytes, consider encoding it, for instance, as JSON using
Event::json()
. Alternatively, as described before, use SSE as a notifier which alerts the client to fetch the data from elsewhere. -
Raw SSE is Lossy
Data sent via SSE cannot contain new lines
\n
or carriage returns\r
due to interference with the line protocol.The protocol allows expressing new lines as multiple messages, however, and Rocket automatically transforms a message of
foo\nbar
into two messages,foo
andbar
, so that they are reconstructed (automatically) asfoo\nbar
on the client-side. For messages that only contain new lines\n
, the conversion is lossless.However, the protocol has no mechanism for expressing carriage returns and thus it is not possible to send unencoded carriage returns via SSE. Rocket handles carriage returns like it handles new lines: it splits the data into multiple messages. Thus, a sequence of
\r\n
becomes\n
at the client side. A single\r
that is not part of an\r\n
sequence also becomes\n
at the client side. As a result, the messagefoo\r\nbar\rbaz
is read asfoo\nbar\nbaz
at the client-side.To send messages losslessly, they must be encoded first, for instance, by using
Event::json()
. -
Clients reconnect ad-infinitum
The SSE standard stipulates: “Clients will reconnect if the connection is closed; a client can be told to stop reconnecting using the HTTP 204 No Content response code.” As a result, clients will typically reconnect exhaustively until either they choose to disconnect or they receive a
204 No Content
response.
Implementations§
source§impl<S: Stream<Item = Event>> EventStream<S>
impl<S: Stream<Item = Event>> EventStream<S>
sourcepub fn heartbeat<H: Into<Option<Duration>>>(self, heartbeat: H) -> Self
pub fn heartbeat<H: Into<Option<Duration>>>(self, heartbeat: H) -> Self
Sets a “ping” interval for this EventStream
to avoid connection
timeouts when no data is being transferred. The default interval
is 30
seconds.
The ping is implemented by sending an empty comment to the client every
interval
seconds.
§Example
use rocket::response::stream::{Event, EventStream};
use rocket::tokio::time::Duration;
#[get("/events")]
fn events() -> EventStream![] {
// Remove the default heartbeat.
EventStream::from(event_stream).heartbeat(None);
// Set the heartbeat interval to 15 seconds.
EventStream::from(event_stream).heartbeat(Duration::from_secs(15));
// Do the same but for a generated `EventStream`:
let stream = EventStream! {
yield Event::data("hello");
};
stream.heartbeat(Duration::from_secs(15))
}
Trait Implementations§
source§impl<S: Stream<Item = Event>> From<S> for EventStream<S>
impl<S: Stream<Item = Event>> From<S> for EventStream<S>
source§fn from(stream: S) -> Self
fn from(stream: S) -> Self
Creates an EventStream
from a Stream
of Event
s.
Use EventStream::from()
to construct an EventStream
from an already
existing stream. Otherwise, prefer to use EventStream!
.
§Example
use rocket::response::stream::{Event, EventStream};
use rocket::futures::stream;
let raw = stream::iter(vec![Event::data("a"), Event::data("b")]);
let stream = EventStream::from(raw);
Auto Trait Implementations§
impl<S> Freeze for EventStream<S>where
S: Freeze,
impl<S> RefUnwindSafe for EventStream<S>where
S: RefUnwindSafe,
impl<S> Send for EventStream<S>where
S: Send,
impl<S> Sync for EventStream<S>where
S: Sync,
impl<S> Unpin for EventStream<S>where
S: Unpin,
impl<S> UnwindSafe for EventStream<S>where
S: UnwindSafe,
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